Node Event
Description:
The available event slots for a Node. This is just a demonstration record showing the signal slot names and callbacks.
Usage:
-- you can register for these events using codes like:
node:slot("ActionEnd", function(action: Action, target: Node)
print("Action end", action, target)
end)
ActionEnd
Type: Node Event.
Description:
The ActionEnd slot is triggered when an action is finished.
Triggers after node:runAction()
and node:perform()
.
Signature:
["ActionEnd"]: function(action: Action, target: Node)
Parameters:
Parameter | Type | Description |
---|---|---|
action | Action | The finished action. |
target | Node | The node that finished the action. |
TapFilter
Type: Node Event.
Description:
The TapFilter slot is triggered before the TapBegan slot and can be used to filter out certain taps.
Triggers after setting node.touchEnabled = true
.
Signature:
["TapFilter"]: function(touch: Touch)
Parameters:
Parameter | Type | Description |
---|---|---|
touch | Touch | The touch that triggered the tap. |
TapBegan
Type: Node Event.
Description:
The TapBegan slot is triggered when a tap is detected.
Triggers after setting node.touchEnabled = true
.
Signature:
["TapBegan"]: function(touch: Touch)
Parameters:
Parameter | Type | Description |
---|---|---|
touch | Touch | The touch that triggered the tap. |
TapEnded
Type: Node Event.
Description:
The TapEnded slot is triggered when a tap ends.
Triggers after setting node.touchEnabled = true
.
Signature:
["TapEnded"]: function(touch: Touch)
Parameters:
Parameter | Type | Description |
---|---|---|
touch | Touch | The touch that triggered the tap. |
Tapped
Type: Node Event.
Description:
The Tapped slot is triggered when a tap is detected and has ended.
Triggers after setting node.touchEnabled = true
.
Signature:
["Tapped"]: function(touch: Touch)
Parameters:
Parameter | Type | Description |
---|---|---|
touch | Touch | The touch that triggered the tap. |
TapMoved
Type: Node Event.
Description:
The TapMoved slot is triggered when a tap moves.
Triggers after setting node.touchEnabled = true
.
Signature:
["TapMoved"]: function(touch: Touch)
Parameters:
Parameter | Type | Description |
---|---|---|
touch | Touch | The touch that triggered the tap. |
MouseWheel
Type: Node Event.
Description:
The MouseWheel slot is triggered when the mouse wheel is scrolled.
Triggers after setting node.touchEnabled = true
.
Signature:
["MouseWheel"]: function(delta: Vec2)
Parameters:
Parameter | Type | Description |
---|---|---|
delta | Vec2 | The amount of scrolling that occurred. |
Gesture
Type: Node Event.
Description:
The Gesture slot is triggered when a gesture is recognized.
Triggers after setting node.touchEnabled = true
.
Signature:
["Gesture"]: function(center: Vec2, numFingers: integer, deltaDist: number, deltaAngle: number)
Parameters:
Parameter | Type | Description |
---|---|---|
center | Vec2 | The center of the gesture. |
numFingers | integer | The number of fingers involved in the gesture. |
deltaDist | number | The distance the gesture has moved. |
deltaAngle | number | The angle of the gesture. |
Enter
Type: Node Event.
Description:
The Enter slot is triggered when a node is added to the scene graph.
Triggers when doing node:addChild()
.
Signature:
["Enter"]: function()
Exit
Type: Node Event.
Description:
The Exit slot is triggered when a node is removed from the scene graph.
Triggers when doing node:removeChild()
.
Signature:
["Exit"]: function()
Cleanup
Type: Node Event.
Description:
The Cleanup slot is triggered when a node is cleaned up.
Triggers only when doing parent:removeChild(node, true)
.
Signature:
["Cleanup"]: function()
KeyDown
Type: Node Event.
Description:
The KeyDown slot is triggered when a key is pressed down.
Triggers after setting node.keyboardEnabled = true
.
Signature:
["KeyDown"]: function(keyName: Keyboard.KeyName)
Parameters:
Parameter | Type | Description |
---|---|---|
keyName | Keyboard.KeyName | The name of the key that was pressed. |
KeyUp
Type: Node Event.
Description:
The KeyUp slot is triggered when a key is released.
Triggers after setting node.keyboardEnabled = true
.
Signature:
["KeyUp"]: function(keyName: Keyboard.KeyName)
Parameters:
Parameter | Type | Description |
---|---|---|
keyName | Keyboard.KeyName | The name of the key that was released. |
KeyPressed
Type: Node Event.
Description:
The KeyPressed slot is triggered when a key is pressed.
Triggers after setting node.keyboardEnabled = true
.
Signature:
["KeyPressed"]: function(keyName: Keyboard.KeyName)
Parameters:
Parameter | Type | Description |
---|---|---|
keyName | Keyboard.KeyName | The name of the key that was pressed. |
AttachIME
Type: Node Event.
Description:
The AttachIME slot is triggered when the input method editor (IME) is attached (calling node:attachIME()
).
Signature:
["AttachIME"]: function()
DetachIME
Type: Node Event.
Description:
The DetachIME slot is triggered when the input method editor (IME) is detached (calling node:detachIME()
or manually closing IME).
Signature:
["DetachIME"]: function()
TextInput
Type: Node Event.
Description:
The TextInput slot is triggered when text input is received.
Triggers after calling node:attachIME()
.
Signature:
["TextInput"]: function(text: string)
Parameters:
Parameter | Type | Description |
---|---|---|
text | string | The text that was input. |
TextEditing
Type: Node Event.
Description:
The TextEditing slot is triggered when text is being edited.
Triggers after calling node:attachIME()
.
Signature:
["TextEditing"]: function(text: string, startPos: integer)
Parameters:
Parameter | Type | Description |
---|---|---|
text | string | The text that is being edited. |
startPos | integer | The starting position of the text being edited. |
ButtonDown
Type: Node Event.
Description:
The ButtonDown slot is triggered when a game controller button is pressed down.
Triggers after setting node.controllerEnabled = true
.
Signature:
["ButtonDown"]: function(controllerId: integer, buttonName: Controller.ButtonName)
Parameters:
Parameter | Type | Description |
---|---|---|
controllerId | integer | The controller id, incrementing from 0 when multiple controllers connected. |
buttonName | Keyboard.KeyName | The name of the button that was pressed. |
ButtonUp
Type: Node Event.
Description:
The ButtonUp slot is triggered when a game controller button is released.
Triggers after setting node.controllerEnabled = true
.
Signature:
["ButtonUp"]: function(controllerId: integer, buttonName: Controller.ButtonName)
Parameters:
Parameter | Type | Description |
---|---|---|
controllerId | integer | The controller id, incrementing from 0 when multiple controllers connected. |
buttonName | Keyboard.KeyName | The name of the button that was released. |
ButtonPressed
Type: Node Event.
Description:
The ButtonPressed slot is triggered when a game controller button is being pressed down.
Triggers after setting node.controllerEnabled = true
.
Signature:
["ButtonPressed"]: function(controllerId: integer, buttonName: Controller.ButtonName)
Parameters:
Parameter | Type | Description |
---|---|---|
controllerId | integer | The controller id, incrementing from 0 when multiple controllers connected. |
buttonName | Keyboard.KeyName | The name of the button that was pressed. |
Axis
Type: Node Event.
Description:
The Axis slot is triggered when a game controller axis changed.
Triggers after setting node.controllerEnabled = true
.
Signature:
["Axis"]: function(controllerId: integer, axisValue: number)
Parameters:
Parameter | Type | Description |
---|---|---|
controllerId | integer | The controller id, incrementing from 0 when multiple controllers connected. |
axisValue | number | The controller axis value ranging from -1.0 to 1.0. |